![F6DV4D9KBB42IOO.jpg](https://images.squarespace-cdn.com/content/v1/5f3604493b2e5261d4d0fefa/1728342249611-A2UWK5NDE7NXXOFRLCOA/F6DV4D9KBB42IOO.jpg)
Capturing Emotions in 3D Printed Objects
Turning Emotions into Tangible Art
Description: This project converts emotional data into 3D-printed patterns, using arousal and valence values from EEG signals to control the shapes and curves of physical objects. It merges emotional computing with physical creation, providing an innovative way to express emotions through tactile forms.
![Relevance to Game Design](https://images.squarespace-cdn.com/content/v1/5f3604493b2e5261d4d0fefa/1601757036449-FVKG0XI8H3TUR39AYHZE/Main-2.png)
Relevance to Game Design
The project’s transformation of emotional data into interactive 3D designs can inspire new approaches in experimental game design, where player emotions shape not only the digital environment but also physical or virtual game elements.
![In this project, I am using the DEAP dataset (https://www.eecs.qmul.ac.uk/mmv/datasets/deap/), a multimodal dataset for the analysis of human affective states.](https://images.squarespace-cdn.com/content/v1/5f3604493b2e5261d4d0fefa/1604190928181-WM8YI53MN8665IPCKD1A/eegsignal.png)
In this project, I am using the DEAP dataset (https://www.eecs.qmul.ac.uk/mmv/datasets/deap/), a multimodal dataset for the analysis of human affective states.
![Arousal values are used to control the height and valence values are used to control the control points of Bezier curves.](https://images.squarespace-cdn.com/content/v1/5f3604493b2e5261d4d0fefa/1604190927862-26B5UXAP5JTI9BV6XH6Y/grasshopper.png)
Arousal values are used to control the height and valence values are used to control the control points of Bezier curves.
![The surface morph was done with the patterns that I have created in the above step. Notice that curve shape changes depending on input arousal and valence values.](https://images.squarespace-cdn.com/content/v1/5f3604493b2e5261d4d0fefa/1604190931105-BWYY0J81BZZICC4DYRO8/Picture1.png)
The surface morph was done with the patterns that I have created in the above step. Notice that curve shape changes depending on input arousal and valence values.
![Picture5.png](https://images.squarespace-cdn.com/content/v1/5f3604493b2e5261d4d0fefa/1604191211672-7ITVN6KLPDPT5ZLT68DC/Picture5.png)
![This is a test print of small baskets.](https://images.squarespace-cdn.com/content/v1/5f3604493b2e5261d4d0fefa/1604191391642-DMTGNBI9IBFFDIWQWQ8A/F6DV4D9KBB42IOO.jpg)
This is a test print of small baskets.
![FQMYAMYKBB43R4D.jpg](https://images.squarespace-cdn.com/content/v1/5f3604493b2e5261d4d0fefa/1604191375324-B3AR3UJ4HTWG64G8C4PX/FQMYAMYKBB43R4D.jpg)
![I plan to continue this work to do surface morphing onto shapes created using Bezier curves while preserving the patterns of emotional line.](https://images.squarespace-cdn.com/content/v1/5f3604493b2e5261d4d0fefa/1604190930648-CQJDXU5HYD75FRS2Y5K7/shapes.png)